Condition: Depressive Disorder · Depression in Children · Depressive Symptoms · Sponsor: Ludwig-Maximilians - University of Munich
Digital interventions, such as serious games, are becoming increasingly important in the context of prevention and treatment approaches of mental disorders. A project (SG4ChildD) funded by the Federal Ministry of Research, Technology and Space (BMFTR) aims to develop a gamified app to promote emotion regulation in children aged 8 to 12 with increased depressive symptoms or a manifest diagnosis of depression. The app intends to train emotion regulation skills through playful and everyday-relevant scenarios. To ensure that the app meets the needs of the target group, a participatory needs assessment will be conducted that involves both children and their parents. Based on interviews with children and focus groups with parents and complemented by questionnaires, it will be assessed which everyday stressors children experience, how they cope with them, and what kind of support they and their parents find helpful.
This description comes directly from the study's public registry record.
Lisa Feldmann, Dr. · +49 (0)89 4400 56920 · Lisa.Feldmann@med.uni-muenchen.de
Laura Schäffler · +49 (0)89 4400 56931 · Laura.Schaeffler@med.uni-muenchen.de
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| Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, LMU University Hospital | München, Bavaria, Germany | Recruiting |
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Source record: clinicaltrials.gov/study/NCT07159347