Condition: Opioid Use Disorder · Sponsor: Neurotype Inc.
Participants play games designed to train visual attention towards natural, non-drug-related scenarios. A biofeedback loop between gameplay and an electroencephalogram (EEG) system monitors game performance and guides game difficulty.
This description comes directly from the study's public registry record.
Scott Burwell, PhD · 612-790-9304 · burwell@umn.edu
Scott Burwell, PhD · 651-421-1696 · scott@neurotype.io
Always discuss trial participation with your own doctor first.
| University of Minnesota - Department of Psychiatry & Behavioral Health | Minneapolis, Minnesota, United States | Recruiting |
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Source record: clinicaltrials.gov/study/NCT06870110